Jun 06, 2008, 01:22 PM // 13:22
|
#21
|
Departed from Tyria
Join Date: May 2007
Guild: Clan Dethryche [dth]
Profession: R/
|
There's a reason everybody uses Ursan instead of Volfen or Raven. Ursan is better in just about every way. Give every profession specific bars, and you'll get the same outcome.
/notsigned
|
|
|
Jun 06, 2008, 04:26 PM // 16:26
|
#22
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
I'd make the opposite. I'd make certain monsters so resilient to certain types of damage and certain attribute lines that bringing the same build all over the place would be stupid.
Monsters immune to any damage but a certain type, like degeneration, fire, armor ignoring, elemental, physical, slashing...
Monsters that take 25% Earth/Water/Air/Fire magic, while taking 175% form Air/Fire/Earth/Water damage respectively...
Monsters weak vs animal attacks...
Monsters immune to physical attacks, and other to elementals...
I finished both Prophecies and Factions with the very same build. I didn't have to change my build a single time in both campaigns.
Nightfall and Eye of the North ware better at that. I had to make changes more often.
|
|
|
Jun 06, 2008, 09:08 PM // 21:08
|
#23
|
Desert Nomad
Join Date: May 2005
Location: Belgium
|
MONOCLE he's a wizard!
so instead of having the ele and necro both doing damage using ursan the ele would turn into a fire build LULZ and necro into a hexer thats it no water eart or death magic >.> zzzzzzzzz
|
|
|
Jun 06, 2008, 10:12 PM // 22:12
|
#24
|
Hall Hero
|
Further straying from the vision of a GW makes not a good idea. Promoting more brainlessness is a bad path. That said, I'm not going to sign this.
|
|
|
Jun 06, 2008, 10:44 PM // 22:44
|
#25
|
Wilds Pathfinder
Join Date: Oct 2006
Guild: Ruthless Mafia [RM]
Profession: Mo/
|
Would be a fun thing to see, I'm sure.
|
|
|
Jun 06, 2008, 10:46 PM // 22:46
|
#26
|
Desert Nomad
|
Quote:
Originally Posted by MithranArkanere
I'd make the opposite. I'd make certain monsters so resilient to certain types of damage and certain attribute lines that bringing the same build all over the place would be stupid.
Monsters immune to any damage but a certain type, like degeneration, fire, armor ignoring, elemental, physical, slashing...
Monsters that take 25% Earth/Water/Air/Fire magic, while taking 175% form Air/Fire/Earth/Water damage respectively...
Monsters weak vs animal attacks...
Monsters immune to physical attacks, and other to elementals...
I finished both Prophecies and Factions with the very same build. I didn't have to change my build a single time in both campaigns.
Nightfall and Eye of the North ware better at that. I had to make changes more often.
|
so basically you'd make gw = diablo2 hell mode
|
|
|
Jun 06, 2008, 10:54 PM // 22:54
|
#27
|
Underworld Spelunker
Join Date: Nov 2006
Location: wikipedia.org/wiki/Vigo
Guild: Heraldos de la Llama Oscura [HLO]
Profession: E/
|
Hm... just resistances, there is already a lof of things in GW like in Diablo II, mostly the good ones... Hell Mode was the best Diablo II mode, after all.
|
|
|
Thread Tools |
|
Display Modes |
Linear Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is Off
|
|
|
All times are GMT. The time now is 04:28 PM // 16:28.
|